Modeling Our Objects

Meet The Team

Ben Piperno
Ben
Piperno
Vinny Roca
Vinny
Roca
Jan van Merkensteijn
Jan van
Merkensteijn
Liam Weir
Liam
Weir
Reilly Knutson
Reilly
Knutson
Brian Kang
Brian
Kang
M
odelling is at the core of the Joycestick project. Our modelling team produces 3D objects from the book, taking great pains to recreate them as faithfully as possible. In many ways, the story of Ulysses is the story of a series of different objects, and we’ve made them integral to the experience of Joycestick.
Creating Our Sound

Meet The Team

Alex Harder
Alex
Harder
Elia Bishara
Elia
Bishara
Griffin Robillard
Griffin
Robillard
Ryan Bradley
Ryan
Bradley
S
ound is one of the most important aspects of creating a believable and immersive virtual environment. This team consists of both Boston College and Berklee College of Music students. They are responsible for all the sound in the game, from narration to object interaction and have even built a video game music score.
Coding Our Game

Meet The Team

Ryan Reede
Ryan
Reede
Evan Otero
Evan
Otero
Drew Hoo
Drew
Hoo
Emaad Ali
Emaad
Ali
MattHarty
Matt
Harty
Will Bowditch
Will
Bowditch
Jake Schafer
Jake
Schafer
D
evelopers bring all the different Joycestick elements together. The coding team is responsible for writing all the scripts and commands that make Joycestick run as a virtual reality experience, with a focus on building meaningful interactivity with the game’s various modelled objects.

Interaction is at the heart of virtual reality: the development team spend much of their time making the actions within the game satisfying and fun while remaining faithful to the story of the novel.
Writing Our Narrative

Meet The Team

Anthony Perasso
Anthony
Perasso
Charles Cohen
Charles
Cohen
Kevin Sweet
Kevin
Sweet
Alis Dicpinigaitis
Alis
Dicpinigaitis
David DeVore
David
DeVore
Julia Appicelli
Julia
Appicelli
Kelsey Trimm
Kelsey
Trimm
Laura McLaughlin
Laura
McLaughlin
Michael Quinn
Michael
Quinn
Ross Tetzloff
Ross
Tetzloff
David Gullette
David
Gullette
T
he text team seeks to formulate an understanding of the Ulysses narrative as a function of a collection of objects to be discovered by users in the realm of virtual reality. This conceptual framework borrows from similar works such as “Ireland in 100 Objects.”

The group must simultaneously preserve the integrity of the text and allow it to be accessible to readers not familiar with its immense intricacy; as such, the tone of the prose produced by members of the group is essentially to conveying a cogent and cohesive message to users.